TOURNAMENTS:

ZM "MACHIAVELLIAN" QUADCHESS TOURNAMENT I

This tournament was set up for three rounds on one day at the home of Bruce Moon on 29 August 1993. Time per move was unlimited. We used the one point per win and one half point per draw or stalemate scoring system. (Others, such as 4-3-2-1 can be used.) We also selected the "varied" communication format, selecting one mode for each round. At about two and one half hours per round the total length of the tournament was about nine hours. The four players were John Zimmerman, Byron Massey, Bill Nulf (who came in as a last minute replacement believing that he would be playing in a standard chess quad tournament) and Bruce Moon. Players will be identified respectively as JZ, BM, BN, and BAM. The first round was silent communication, the second round open and secret, and the last open only (see rules). Remember: "---" indicates a skipped turn because a checked player must respond first.

ROUND 1 (silent)

   SOUTH  WEST    NORTH    EAST
   BN      BM      BAM     JZ

 1 d3      0-0     g5      Nf3
 2 Ne3     d8      h6      f2
 3 Nd5     dxe7    Bg7     Bg2
 4 Nxe7    c7      Rf8     Ne1
 5 0-0     Bb7     Nf6     Bf3
 6 Bxg5    d6      Nxg4    f1
 7 a4      dxe7    Rxa8+   ---
 8 ---     Bxa8    Nxh2    Kxh2
 9 Be3+    Kb8     Kh7     Bd1
10 axb5    Nb7     Be5     Bxc2+
11 Ka2     Nd6     Kg7     Kh3
12 Bd2     Bd5+    ---     ---
13 Ka3     Nxb5+   ---     ---
14 Kb4     Nd6     Bxb2    Nxd3+
15 Ka5     Nc4+    ---     ---
16 Kb5     Nxd2    Bxa1    e1
17 Resigns Be6+    ---     Kh2
18 ---     Nf3+    ---     Kh1
19 ---     Bd5     Bc3     d1
20 ---     Ne5+    ---     Kh2
21 ---     Nxf7    Bd4     Nf4
22 ---     Bc4     Bc5?    2e
23 ---     Nd6     Kh8     Nd3
24 ---     f7      Bd4     c1
25 ---     Nf5     Ba1     Bd1
26 ---     Ne3     Kg7     Nb4
27 ---     Nf1+    ---     Kg2
28 ---     Nd2     Bc3     e3
29 ---     Nb1     Bxb4    d2
30 ---     Kc8     Be7     Bc2
31 ---     Ba2     Bg5     Kf2
32 ---     Kd7     Bh4+    Ke2
33 ---     Ke6     Bf6     Be4
34 ---     Na3     h5      d3
35 ---     Nb5     h4      c3
36 ---     Nd4+    ---     Ke1
37 ---     Nf5+    Res     b1
38 ---     Bxb1    ---     Bxb1
39 ---     Nd4     ---     Ba2+
40 ---     Ke7     ---     b3
41 ---     Nxb3    ---     Bxb3
42 ---     g7      ---     Bc2
43 ---     Kd6     ---     Bd3
44 ---     Kc5     ---     c2
45 ---     Kd4     ---     Kd2
46 ---     Res     ---

    1. BM opens with 1 ... 0-0, a move later considered too
       conservative. Moving bishop pawn early invites a death
       trap.
    3. 3 ... ... Nd7 threatens mate against South (BN) and
       discovers an attack on West's (BM's) R.  Ironically, had
       West (BM) not castled early, East (JZ) would have placed
       West (BM) in check, which would have allowed mate against
       South (BN), because South (BN) would not have a move with
       which to defend himself.  On the downside, castling early
       leaves the player vulnerable to possible Pawn attacks
       from the right-hand opponent.
    4. Why did BM not play 4 ... d7, forcing North (BAM) to lose
       a piece?
    6. JZ missed 6 ... ... NxP.
    7. BAM felt forced to exchange rooks.  He assumed BM would
       exchange and BAM would lose a move.  This presumption was
       questioned by JZ.  BAM then takes JZ N thereby winning
       the exchange.  However he loses a N to the two other
       players. JZ declines to take BN B because he didn't want
       to split pawns. And East (JZ) missed the fact that NxP
       attacks both R and N.
   22. JZ missed 22 ... ... Ne6+!.
   29. JZ missed 29 ... ... BxN completely. BM NxP probably not
       best move -- insures JZ win. JZ and BM believe that BAM
       resigned too early, perhaps loosing his cool.
       Unfortunately, throughout the tournament BN's objective
       seemed to be aggressively vengeful play rather than cool
       headed winning strategy.Communications option 1 (silent) was played only once before by three of the players. This version brings about different strategies and tactics because a player must count on another player(s) seeing his intended combinations while wanting to achieve the same results.
ROUND 2 (open and secret communications allowed)

  SOUTH   WEST    NORTH   EAST
   BM      JZ      BAM     BN

 1 0-0     d7      Nf6     f4
 2 b3      c8      g6      e1
 3 d3?     Nc6     Bg7?    e2
 4 Nc3     Nxe7    Rf8     d2
 5 Ne2?    Nc6     Nd5     Rxe2
 6 Bb2     0-0     h5      d1
 7 Bxg7+   ---     Kxg7    c1
 8 c4      e7      Re8     Bg2
 9 Kc2?    bxc4    Nxe7    Bxc6
10 dxc4    Bb7     Nxc8+   ---
11 ---     Ka6     Rxe2    Bxb7+
12 ---     Kxb7    Nd6+    ---
13 ---     Kc6     Ne4     Nf3
14 Kd3     Rd8+    ---     ---
15 Kxe2    Rxd2+   ---     ---
16 Kxf3    Rd1+    ---     Kh2
17 Kxe4    Kc7     h4      Kg2
18 a4      Rd2+    ---     Kf1??
19 Rxc1++  ---     ---   s e3
20 Kf3     Rb2     f5    s d3
21 Rc3     Kc6     g5    s e4
22 a5      Kb7     Kf6   s d4
23 axb4?   Kxb6    Ke5   s sf
24 Rc1?    Rxb3    g4+     ---
25 Kg2     Kc5     Kf4     ---
26 Rf1+    ---     Kg5     ---
27 Rc1     Rb8     h3+     ---
28 Kh1     Rg8+    Kf4     ---
29 Rf1+    ---     Kg3     ---
30 Rxf5+   Kxc4    h2      ---
31 Rf1     Re8     Kh3     ---
32 Rf2     Re3+    g3      ---
33 Rxh2+   ---     Kg4     ---
34 Rh8     Re1+    ---     ---
35 Kg2     Re6     Kf5     ---
36 Rc8+    Kd5     Kf4     ---
37 Rf8+    ---     Kg4     ---
38 Rg8+    ---     Kf5     ---
39 Rd8+    Rd6     Kg4     ---
40 Rg8+    ---     Res     ---
41 Kh3     Rf6     ---     ---
42 Kg4     Ke5     ---     ---
43 Re8+    Kd5     ---     ---
44 Kg5     Rf7     ---     ---
45 Kg6     Rd7     ---     ---
46 Kf6?    Ra7     ---     ---
47 Re7     Ra8     ---     ---
48 Kf7     Kd6     ---     ---
49 Re6+?   Kd7 DO  ---     ---
50 Rf6     Rb8     ---     ---
51 Kg7     Ke7     ---     ---
52 Rf7+    Ke6     ---     ---
53 Rf8     Rb7+    ---     ---
54 Kh8     Rb5     ---     ---
55 Kg7^Q   Rg5+    ---     ---
56 Kh6     Res     ---     ---

 [Note -- it was decided by chance who got to sit where, because in three
 rounds, distribution of right-hand opponents does not come out even.  It was
 also decided by chance who went first in each round.]

 [Special symbols: DO = makes draw offer; s = annexed by South; ^Q =
 King "upchucks" Queen.]

   This time BM's 0-0 leaves his flank vulnerable to BN.  
   The early NP move leaves player open to right-hand opponent's RP and BN
   takes full advantage.

    8. BM doesn't see mate avoidance move until JZ points it out
       in order to keep BAM from becoming too powerful and to
       incur BM's gratitude.
    9. Why does BM not play PxN?
   10. BAM's thinking if NxB then BxN+ which leads to BxR.
   11. BN's bishop exchange saves BAM's N.
   14. BM offers to capture BAM's R if JZ will check, and
       successive checks capture successive pieces.
   16. JZ thinks Rd1 is mate; it isn't but it keeps BM from
       mating.  However BN could have resigned and pulled his
       pawns off the board allowing BM to play RxR.
   18. BN knowingly commits suicide.
   22. a5 makes pawn vulnerable but also BM overlooks the fact
       that annexed side must have at one legal move on each
       turn or those pieces become frozen. BM and JZ realize
       that they have to work together to prevent BAM's pawn
       crush.
   31. BM asks JZ not to mate him so that he can move up to f2
       to attack BAM's pawn.  JZ agrees and honors his
       commitment, which later costs him the game.
   40. Pawn at g3 remains frozen at BAM's option.
   44. JZ mistakenly believes that BM queens on a8 not h8 square
       and facilitates BM's movement in that direction and
       realizes his mistake a couple of moves later, perhaps too
       later.

Another chess club member arrived (Joe McGaffigan) and caused some distraction during the last two games. Across the board conversation opened up with criticisms, zingers, one liners, etc., including: "`It won't be long now!` said the butcher, who dropped his cleaver." -- among other things.

ROUND 3 (open discussion)

   SOUTH    WEST   NORTH   EAST
    BN      BAM     JZ      BM

 1  d3      d7      Nf6     e2
 2  Be3?    c5      g6      Bg2+
 3  ---     Bb7     Nxd7    exd1
 4  Rxd1    Bxg2+   ---     Rxg2
 5  Rxg1+?  ---     ---     Kh2
 6  Rxg2+?  ---     ---     Kxg2
 7  Bxc5??  Rxd7    h5      f4
 8  Bxb6    Nc4     0-0     Nf3
 9  dxc4??  Rd1++   ---     ---
10 w a4     Kb7     h4      Ne5
11 w Bd4    Rg1+?   ---     Kh2
12 w b3     Rd1     e6      e3
13 w Bc3    Rd8     Kg7     Nc6+
14  ---     ---     Kg8     Nxd8+
15  ---     Kc7     Be7?    e4 DO
16 w Bxh8   Kd7     Bg5     Nb7
17 w Be5+   ---     ---     Kg2
18 w Bc7    Kc6     Bxe3    Nc5
19 w b4     Kb5     g5      Nd7
20 w a5     Kc6     Bd2     Ne5+
21  ---     Kb5     Kf8     Nd7+
22  ---     ---     Ke8     Nf6+
23  ---     ---     Ke7     Nd5+
24  ---     ---     Kd7     Nc3+
25  ---     Ka6     Kc8     Na4
26 w c5     Kb5     Bf4     Nc3+
27  ---     Kc6     Bxc7    Nd5
28 w b5     bxc7    Kb8     Nb4+
29  ---     Kd6     h3+     Kxh3
30 w c6     d7      e5      Nd5
31 w c4     e7      Kc8     Nc7?
32 w b6     Kc5     Kb8     Ne6+
33  ---     Kd6     Kc8     Nd8
34 w a6     Kc5     Kb8     Nb7+
35  ---     Kb4     Kc8     Nd6+
36  ---     ---     Kd8     Nb7+
37  ---     ---     Kc8     Nd6+
38  ---     ---     Kd8     Nb7+
            Draw by repetition.

 [Special symbols: DO = makes draw offer; w = annexed by West.]

    4. BM thinks winning two pieces for one is a bargain
       especially if the two pieces come from the "tag team"
       which has been "trampling" him the whole tournament.  JZ
       believes that BM's tactics leave him down a piece net to
       BN which is unsound.
    5. By this time it is apparent that BN has lost all control
       of his tactical play.
    9. BN finishes his suicide agenda despite pleading from JZ
       and BM.   Then he persists in declaring that he did not
       allow mate deliberately.
   11. Rd2+ preferable.
   13. BM finds that discovered check can obtain BAM's R.
   15. JZ offers to give up his R and save BM's N in exchange
       for BM shepherding in JZ's KP for R promotion which would
       go after BAM's pieces first.  BM agrees. BM makes draw
       offer and BAM accepts but JZ doesn't, wanting to play on
       partly for expositional purposes.
   18. BM and JZ are teaming up but Bxe3 saves BM's N.
   29. BM offers BAM JZ KP if BAM agrees to leave his N alone
       deliberately breaking agreement with JZ.  Shortly
       thereafter BM said "He [JZ] knows that I'm a backstabbing
       piece of crap.  I've burned my bridges now."  BN, still
       around, was overheard saying "I'm happy with my game."
       among other comments that were technically not allowed by
       a non-player and unappreciated. JZ, ignominiously, later
       offers to help BM if BM lets JZ RP through despite being
       backstabbed already, thus overcoming emotion with
       strategy.
   31. BM had 31 --- --- --- NxP+  32 --- --- Kd8 (or b8) NxP+,
       followed by the draw by repetition, or taking the a-Pawn.
       BAM is shut out of either sequence.
   34. Allows NxP+ giving time for N to get away, but was not
       seen by BM and JZ until next move.
   35. Starts draw by repetition to circumvent BAM win.  To
       varying degrees all were uneasy with this "solution".
       Such a finish is only possible when other remaining
       players get skipped.  Perhaps tournament adjustments
       could alleviate problem.

   This tournament combined all 3 communication formats.  Other tournaments
   could utilize only one option.

   Summary observations made at the time include:
    BM: His contention was that the last [game] was best, but pointed out
        there was no clear winner for tournament.

   BAM: Feels someone should work out some basic openings.
    BN: Decided he liked talking options better.
    JZ: "I like it [all formats] if all players are comparable.  However,
        allowances can be made for a player(s) who are less disposed to
        rational control.  This game can tell you more about your opponents
        than regular chess." In the talking formats, a weaker player may be
        coached into making "correct" moves.

ZM "MACHIAVELLIAN" QUADCHESS TOURNAMENT II

This tournament was also set up for 3 rounds on one day. It was played at the home of Bruce Moon on August 28, 1994. Time per move was unlimited. We used the one point per win and one-half point per draw (or stalemate) system. Others such as 4-3-2-1 can be used. We again selected the "varied" communication format, choosing one mode for each round. Total tournament was about ten hours, with breaks between games. The four players were John Zimmerman(JZ), Byron Massey(BM), David Francis(DF), and Bruce Moon(BAM). Remember, "----" indicates a skipped turn (due to check or elimination).

ROUND 1 (open discussion)

  SOUTH    WEST   NORTH   EAST
   BM      BAM     DF      JZ

 1 b3      b7d7    Nf6     g4f4
 2 Bb2     b6c6    g6      g2f2
 3 Nc3     b5d5    Bg7     0-0
 4 Ba3     Nb7     Bf8     Nf3
 5 Na4     0-0     h6      Ne5
 6 b4      Nd8     0-0     Nxf7
 7 b5      Bc8     Rh7     Ne5
 8 Nc5     Kb6     g5      Nc4+
 9 ----    Kc7     Bg7     Nb6
10 Rb3     Rxa3    Ne4+    ----
11 Kb1     Ra5     Be5+    ----
12 ----    Kxb6    Nxd2+   ----
13 Kc1     Kxc5    Bd6+    ----
14 ----    Kb6     Nc4+    ----
15 ----    Ka7     Bc5+    ----
16 ----    Ka8     Nxa5    g1e1
17 bxc6    Ne6     Bd6     e1d1?
18 Rxb8+?? Ka7     Nxc6+   ----
19 ----    Ka6     Nxb8+   ----
20 ----    Kb7     gxf4    g3f3!
21 c4      Nc7     Nxd7    Rg1+
22 ----    ----    Rg7     Re1
23 a4      Bxd7    Rg3     Bxd7
24 a5      Na6     Kf8     f2e2
25 Kd2     Nb8     h5      Rf1
26 a6+     Nxa6    h4      d1c1
27 c5      Nb8     Bxc5    Bh3
28 Kc3     Nd7+    Kg7     c1b1
29 Kb2     Nxc5    Kg6     b1a1=R
30 Kc3     Na5+    ----    ----
31 Kb3     Nc5+    ----    ----
32 Kc3     Na5+    ----    ----
33 Kb3     Nc5+    ----    ----
34 Kc3     ----    ----    ----
   Draw by repitition.

COMMENTS (directed to move numbers):
    3. South "likes his game" -- so far.  North duplicates
       South.  East: West's 3 ... b5d5 "superadventurous."
    5. South disregards attacked Pawn for mating chance at b6.
       East persuades North not to be too aggressive so East can
       concentrate on South. However, East intuitively likes 5
       ... ... ... Ne5 placement.
    6. West agrees to let East take North's Pawn, East agrees
       not to take West's Knight.
    7. South squeezes down on West.
    8. Unclear if South's Knight move is best.
    9. West explains that East must save him or South will annex
       West's pieces. In return, West agrees to take South's
       Bishop, which East could have gotten.
   10. West plays 10 ... RxB and North's check prevents
       recapture.
   11. North plays to eliminate East Knight, which is better
       than direct capture, then forks South allowing West to
       play 13 ... Kxc5.
   17. In playing 17 bxc6, leaving Rook en prise, South may
       understand that North doesn't want to lose his Knight,
       dropping a piece relative to East and West.  East
       completely misses 17 ... ... ... Bxe6!, checking North,
       which gains time for East escape.
   18. South's 18 Rxb8+?? loses.  South may have misunderstood
       North's intentions; otherwise, a pure error.
   20. North expects recapture but misses 20 ... ... ... f3!,
       stopping him up.
   21. West cuts off North's Knight, and North "forced" to get
       something for it.
   23. North and East agree -- East takes West's Bishop if North
       waits 2 moves to take Pawn.
   26. East finally sells South on Pawn distraction, promising
       Bishop is "owned" by South.  Never discussed was the
       possibility of parking Bishop on b1 to block East's own
       Pawn advance!
   27. North 27 ... ... Bxc5 questionable.  South's Pawn can
       only tie down West or cost West a piece, both of which
       help North.
   29. East heard "whispers" of possible perpetual check, but
       couldn't see it and promoted Pawn to Rook anyway.


ROUND 2 (silent)

  SOUTH    WEST   NORTH   EAST
   JZ      BAM     BM      DF

 1 a4      b7d7    Nd6     Nf3
 2 axb5    Bxb5??  Nxb5    g2e2
 3 0-0     Nb3     g6??    exd1
 4 cxb3??  Rxa1+   ----    ----
 5 Kxa1    b6c6    Bg7     Bg2
 6 Ka2     Kb7     h6      Ng5
 7 d3      b8c8    Nd6+    ----
 8 ----    Kc7     f6      Nf3
 9 b4      Resfz   0-0     Ne1
10 Be3     ----    Kf7     Nxd3
11 Ka3     ----    Nc4+    ----
12 Ka4     ----    Nxe3    Bf3
13 b3      ----    f5      Nb2+
14 Ka5     ----    fxg4    Be4
15 b5      ----    Be5     Rf2+
16 ----    ----    Ke8     Bxg6+
17 ----    ----    Kd8     Kh2
18 b6      ----    Rg8     d1c1
19 Ka6     ----    h5?     Nd3-
20 Ka7     ----    Bd4     Nf4
21 Ka6     ----    e5      Ne6+
22 ----    ----    Ke7     Nxd4
23 b7      ----    Rxg6    Nf5+
24 ----    ----    Nxf5    Rxf5
25 b8=R    ----    Kd6     c1b1
26 Rb4     ----    Re6     b1a1=R
27 Kb7     ----    e4      Rxh5
28 Rd4+??  ----    Ke7     Ra2???
29 Kb6     ----    e3      g1f1
30 b4      ----    Kf6     Rh6+
31 ----    ----    Ke5     Ra5+
32 ----    ----    Kxd4    R6h5???
33 bxa5    ----    Kc3     Rd5
34 a6      ----    e2      f1e1
35 a7      ----    Re4     Kg2
36 a8=R    ----    Rc4     Rd2
37 Kb5     ----    Rb4+    ----
38 Kc5     ----    Rc4+    ----
39 Kb6     ----    Rb4+    ----
40 Kc5     ----    Rc4+    ----
41 Kb6     ----    Rb4+    ----
42 Kc5     ----    ----    ----

Round 2 notes:

    2. South assumes free Pawn as BxP gives North NxB.  But West
       takes anyway??
    3. West misses mate risk in kamikaze attack.  North misses
       South mate and plays g6?? instead of "obvious" NxR.  East
       goes for obvious, as NxP+ allows West to mate South.
    4. South misses obvious mate (RxR!), thinking Rook exchange
       hurts him, but overlooking North's covering Knight.  West
       realizes mistake and plays RxR to stay alive.
    7. North nicely stops East attack and West approach, as West
       goes into foolishly giggling fit, leaving others
       wondering what was in the "tangy" mustard.
    9. West felt he had no chance and resigned, leaving frozen
       Pawns at c8, d7, and c6.  This helps South, although that
       was not West's intention.
   10. South gives up on d-Pawn as advance is stopped by West's
       frozen Pawns.
   11. South leaves responsibility of stopping East's Pawn to
       North, knowing only South's own promoted Pawn gets him
       back into game, but South misses Knight fork.
   12. East's Bishop move suspect.
   13. East's Knight move suspect.
   19. North sacrificing Pawns NOW?  East "misses" Knight blocks
       Bishop diagonal, and, in attacking North Bishop takes
       cover off b8.
   23. Nf5+ questionable.  Knight exchange not beneficial to
       East, and South's new Rook rebalances material.
   26. North Rook move (instead of Ke6) ensures East's second
       Rook, as South has no chance to cover a-file in time.
   28. South Rook move a mistake (thinks he has 2 moves before
       East's next turn).  This gives East chance to mate (Rb5,
       Ra7) and later costs South his Rook, but East misses mate
       sequence.
   31. Wrong!  Rah5! correct.
   33. North runs for Queen!  East divulges North Queen plot,
       but South not sure what was said.  North's protests
       clarifies East's comments, but South votes "no" on
       sanctions, angering North.

ROUND 3 (open discusion with side conferences allowed)

  SOUTH   WEST    NORTH   EAST
   BAM     JZ      DF      BM

 1 d3??    b8d8    e6??    g2e2
 2 Be3     b7d7    Nd6     exd1
 3 Rxd1    0-0     g6      0-0
 4 b4      Nc6     Bg7+    ----
 5 Kb1     Nxb4    h6      Nf3
 6 a4      b5c5    Nf5     g4f4
 7 Bc1     Bb7     Nh4     Bg2
 8 Bb2     d8e8    Kh7     Kh3
 9 c3      Na6     Rf8?    Rh2
10 d4      d7e7    Rg8     Kg4
11 c4      f8      Nf5     g1e1
12 d5      fxg7    Nxg7??  Ng5+
13 ----    ----    Kh8     Nxf7+
14 ----    ----    Kh7     Rxh6++
5 ----    ----   e Rxa8+   ----
16 ----    Kxa8  e Nf5     Rh1
17 dxe6    Bxg2  e Nd6     Rh8+
18 ----    Nb8   e Nxc4    Rd8
19 exf7    Bd5   e Nxb6+   ----
20 ----    Kb7   e Nxd5    Rf8
21 Rxd5    Nd7   e g5      Rxf7
22 Rd1?    Kc6   e stale   Re7
23 Bc3     Nf6+    ----    Kf5
24 Bxe1    Nd5     ----    Re6+
25 ----    Kc7     ----    e4
26 Rd5+??  ----    ----    Kg4?!
27 Rd1     Kc8      ----   R+ draw
   by perpetual check

Round 3 notes:

    2. South decides to lose Knight instead of Bishop after
       incorrect opening move.
    6. By now it was clear North and East were working together.
    8. If West and North work together here, (West BxN, North
       NxB), East could have been reduced at no cost.
   12. South Pawn push accompanies sell job to West, on attack
       of North's Bishop.  North NxP fatal mistake, and East
       pounces, breaking the alliance.
   13. East RxP works and saves f-Pawn which he would annex.
   15. East immediately trades Rooks to reduce opponents'
       material.  East's combined moves (N & R) costs him his
       Bishop as West suggests South PxP and East has 2 pieces
       under attack.
   18. Ne5 much better than Rd8.
   19. West steps in to prevent East RxR in deal with South to
       get East's Knight.
   20. East mistakenly touches Rook, so can't play Pe4, and
       gives Rook away in the process by moving too quick.
   21. West deals with East, because after South RxN, South
       becomes menacingly strong.  West agrees not to take
       East's Rook in exchange for shepherding West's Pawn to
       "Rookland".  East RxP also freezes Pawn at g5 because it
       can't move on its turn.
   22. Why didn't South play RxN+, instead?  South doesn't
       remember.
   23. East immediately double-crosses West with RxP!
   26. South captures set-up Knight believing check will not
       result in PxR. East sees same mirage and move King!
   27. At this time, and given South's strength, West and East
       agree to perpetual check draw.  Thus West and East tie
       for tournament first place.

FINAL THOUGHTS AT THE TIME

By the time the third game was over (about 9 hours with short breaks between games), final analysis was brief but it was agreed that the rule for perpetual check draws had to be modified. Henceforth only the players involved in the perpetual check itself get a draw. Any single player left wins or the two remaining players continue playing. Drawing players pieces are removed except for their kings which remain frozen in place.

FINAL ANALYSIS

1. ZIMMERMAN: "Play showed lack of game competition since the last tournament a year ago. Too many mistakes. Opening theory still rudimentary."

2. Players taking too long may necessitate time controls. If using 4 chess clocks, each players time use could be limited. In this case, each player would punch off his own clock after his move and punch on the clock of the next player. The other side of each clock is ignored. Egg timers could also be used. Penalties for exceeding time controls could range from loss of turn to loss of pieces (order to be agreed upon before the game) to loss of game. Remember open discussion and deal making can prolong turns and distract players time management.

3. ZM "Machiavellian" Quadchess can also be played on computer bulletin board in silent "cutthroat" format(?).

ZM "MACHIAVELLIAN QUADCHESS TOURNAMENT III

Once again, the third annual tournament was held at the home of Bruce Moon and game play started a little after 10AM. The three rounds were completed around 5PM making for the shortest event so far, partly because the time intervals between games was reduced. Once again, the three formats were used; first game -- no talking; second game -- any over the board discussion and deal making allowed; and the third game -- any discussion and side deals allowed outside the room.

Three players returned: Bruce Moon (BAM), John Zimmerman (JZ), Byron Massey (BM), joined this year by Josh Boyd (JB), a "young and up and coming" enthusiast. Played on 24/Sept/1995.

Referring to past tournament games, JZ quickly forewarns JB that BM is the "taproot of evil" because of previous backstabbing play. BM relishes this identity but doesn't live down to the character degeneracy of past years. However, this game still doesn't necessarily bring out the best in players' integrity.

ROUND 1 (silent)

  SOUTH    WEST   NORTH   EAST
   JB      BAM     JZ      BM

 1 d2d3    b5c5    Nf6     g2e2
 2 Ne3     c5xd4   g7g6    e2d2
 3 Bxd2    d4xe3   Bg7     Rxe2
 4 Re1     Nc4     h7h5    Nf3
 5 Rd1     Nd2     Nd7     Ng5
 6 Rxd2    0-0     Ne5     g4f4
 7 K61     e3f4    f7f6    g3f4
 8 c2c3    Bb6     Ng4     Nf7+
 9 ----    ----    Kn7     Bg2
10 b2b4    Bc4     Rf8     g1f1
11 Rd4     Bb5     Rxf7    f4e4
12 c3c4    Bc6     f6f5    Kg1
13 Rd2     Bxe4+!  ----    ----
14 Kc1     Bxg2    Bh6     Resigns*
15 b4b5    Bd5     Rf6     ----
16 Kc2     Bxc4    Bxd2    ----
17 Kxd2    Bxa2    Ne5     ----
18 Resign* b8d8    e7e6    ----
19 ----    b6c6    e7e6    ----
20 ----    Kb6     h5h4    ----
21 ----    b7d7    h4h3    ----
22 ----    d7e7    Rh6     ----
23 ----    Resigns ----    ----

   *=K comes off board but player's remaining
   pieces become frozen in place
NOTES:
    6. JB must prevent mate and can't take BM's N.
    8. JZ agrees not to take BM's N after NxB on A6.  BM agrees
       to pursue JB and JZ tries to stave off PxB crux move on
       BM's turn.  BM mistakenly thought play continued in order
       rather than player who effects mate going again.  This
       costs BM and JZ pieces.  JZ not bright enough to alert BM
       of telling error. BAM makes best move of tournament with
       RxP+, RxR++ which clinches BAM win before BM and JZ can
       marshall forces.
   15. BM tries to hold out for a draw but sees hopelessness of
       that almost immediately when faced with 3 moves in a row
       by BAM each turn.

ROUND 2 (open discussion across board allowed)

  SOUTH    WEST   NORTH   EAST
   BM      BAM     JB      JZ

 1 Nc3      Nc6      g7g6     g2f2
 2 b2b3     b7c7     f7f5     g1e1
 3 Bb2      b8d8     e7e6     Nf3
 4 Nd5      ----     Bg7      0-0
 5 Nxb6+    Kb7      Nf6      Ng5
 6 Nd5      b5c5     Rf8      Nxe6
 7 Nxc7     Kc8      Rf7      Nxc5
 8 Nxa6     Rf7      f5g4     Nc6
 9 Bxf6     Rf8++  w Bxf6     ----
10 c2c3     Re8    w g4xh3    Nf4
11 0-0      Rxe1+  w ----     ----
12 Kc2      Rxh2++ w ----   w f2e2
13 Rxh1     d8e8   w g6g5   w g3f3
14 Nb4      Nxb4+  w ----   w ----
15 c3xb4    e8f8   w g5g4   w Nd3
16 Resigns  ----     ----     ----

NOTES:
    3. After bold opening move the new kid gets ripped right
       away!  Welcome to ZM QUADCHESS!
    4. JB's Rd1 surprisingly strong in that it forces BAM to
       capture R so that BM doesn't get JB's pieces. Suddenly
       BAM double attacked after JZ lets BAM attack JB. BM
       release of cover gets BAM N and BAM must deal with mate
       threat.  BAM saves his skin with check followed by Bg2.
   10. BM had temporary out square for N at d8 but went for
       "breathing room" instead.
   15. BAM hopes JB will not take as his B placement gives JB
       another chance to unpin while JZ saves his R.
   16. JB declines free BAM B after JZ doesn't take JB R. JZ now
       takes R figuring he can promote pawns without it on
       board.
   18. JB's "early" resignation underestimates his potential.
       BAM would have had to make deal, i.e., JB would use his
       king to hinder JZ P promotion and in exchange BAM would
       let JB's P become a R.  Whether BAM would honor the deal
       remains questionable, but JB still had a chance.
   22. BAM has a "mirage attack" and doesn't take JZ P allowing
       his B to post up covering JZ's rooking square.  P push
       gains nothing.

 ROUND 3 (open discussion with side conferences allowed) 

  With BAM and JZ having 1 point each, everyone positions his strategy for a
  tournament win or tie.  Losers want to band together to beat winners who
  must prevent each other from winning or even drawing.  But rational
  tournament winning strategy soon succumbs to game winning tactics which lose
  out to emotional imperatives in waves, advantages and counter-cycles that
  defy accurate prediction.

ROUND 3 (open discussion and side deals allowed)

  SOUTH    WEST   NORTH   EAST
   JZ      BAM     JB      BM
 1 b2b4    Nc4     g7g6    g2e2
 2 Nc3     b7d7    Nf6     Bg2+
 3 ----    b6c6    Bg7     0-0
 4 d2d3    Ne5     Rf8     Kh3
 5 Nxe2    Nxd3    Ne4+    ----
 6 Bb2     Nxb4    Nxg5    g1f1
 7 Nf4+    ----    ----    Kg3
 8 Be5     b8c8    Bxe5+   ----
 9 Rb2     Bb7     Bxf4+   Kh3
10 Rxb4    Ra3+    ----    Bf3
11 Rxf4    Rxa2+   ----    ----
12 Kxa2    Resign* e7e5    Be4
13 Kb3     ----    Kg7     Ng2
14 c2c3    ----    Rh8     Ne1
15 Ka4     ----    Kf6     Nd3
16 Ka5     ----    h7h5    Nxf4
17 Kb6     ----    d5xf4   Rg1
18 Rxh5    ----    ----    Kg2
19 Rxh8    ----    Kg5     Kf3
20 Rh3+    ----    ----    Ke2
21 Re3     ----    ----    Kd2
22 Rxe4    ----    f7f5    f1e1
23 Ra4     ----    f5g4    e1d1
24 c3c4    ----    g4g3    d1c1
25 Kc7     ----    Kg4     c1b1
26 Ra1     ----    f4f3    Kc3
27 Kd6     ----    f3f2    Rd2+
28 Ke7     ----    g3g2    Kb2
29 Ra5     ----    f2f1=R  b1a1=R
30 Rd5     ----    Rxd1    Rxd1
31 Rxd1    ----    g6g5    Kb3
32 Kf7     ----    Kf3     Kb4
33 Kg7     ----    g5g4    Ka5
34 Kh8     ----    Kf2     Kb6
35 Kg8^Q   ----    f2f1=R  Ka7
36 Qd4+,+?? ---    Kf3     Ka8
37 Qa1+??  ----    ----    Kb8^Q
38 Rxg1??  ----    g4g3    Qa3+
39 ----    ----    Kf2     Qb2+
40 ----    ----    Kf3     Qc3+
41 ----    ----    Kf2     Qd2
42 ----    ----    Kf3     Qg2+
43 ----    ----    Kg4     Qe4+
44 ----    ----    Kh3     Qf5+
45 ----    ----    Kh4     Qf4+
46 ----    ----    Kh3     Qh6+
47 ----    ----    Kg4     Qe6+,+
48 Kf8     ----    Kf3     Qf5+
49 Ke8     ----    Ke3     Qc4+
50 ----    ----    Kf3     Qd5+
51 ----    ----    Kf2?    Qg2+
52 ----    ----    Ke3     Qxg1+!
53 ----    ----    Kf3     Qa1

54 Kf7     ----    g3g2    Qg1
55 Ke4     ----    Kg3     Ka7
56 Kd5     ----    Kf3     Kb6
57 Kd6     ----    Kg3     Ka5
58 Kd5     ----    Kh3     Kb4
59 c4c5    ----    Kg3     Kc3
60 Kd6     ----    Kf3     Kd3
61 Kc7     ----    Kf4     Qxg2
62 Kb8     ----    Kf5     Qe4+
63 ----    ----    Kf6     Ke3
64 Ka5     ----    Kf7     Qe5
65 Ka7     ----    Kf8     Qe6
66 Kb8     ----    Kg7     Kf4
67 Ka8     ----    Kh7     Kg5
68 Kb8     ----    Kh8 s*  Qg6
69 Ka8     ----    ----    Kf6
70 Kb8     ----    ----    Ke7
71 Kc7     ----    ----    Qg3+
72 Kb6     ----    ----    Kd8
73 Ka7     ----    ----    Qb3
74 Kb8     ----    ----    Qb5
75 Ka7     ----    ----    Kc7
76 Resigns ----    ----    ----
   *=stalemate, pieces frozen
NOTES:
    1. JZ goes after BAM right away.
    5. BAM NxP available as BAM and JB agree to gang up on JZ.
    6. BAM gets a free P rather than lose his N in an exchange.
       He also threatens mate; JB NxP at g3 after JZ agrees to
       protect it.
    8. JZ misses KxN after BM indicated that he would go to h2
       instead.  This "misunderstanding" quashes no attack deal
       between JB and JZ as JB seeks revenge.
    9. JZ Be5 a saver as it puts attacking BAM in mate threat
       and exposes his N but JB falls for BM siren song side
       deal because he thinks JZ defaulted on N coverage.  BM
       agrees not to take JB's B after BxN+.  JB takes JZ's B,
       crippling latter's chance for tournament win but BxN
       unpins JZ R to take BAM's N.
   11. BAM, seeing trouble ahead, offers JZ a perpetual check
       for a 1 and 1/2 point tournament tie, but after looking
       over alternatives and with BM coaching, and the
       understanding that both JB and BM would go after BAM if
       offer was declined, and with the arrival of a milkshake
       to confuse matters further, JZ turns BAM down.  This
       decision had major consequences on final outcome of
       tournament. JZ got talked out of RxB when combination was
       pointed out to him.  He settles for RxP; but BAM plays
       RxP+ anyway!  Apparently seeing that he was going to be
       mated, he makes one last try for a deal but JZ plays KxR.
       After BAM resigns leaving pieces on board, JZ
       successfully sneaks into a hiding place hoping JB and BM
       would have a falling out.
   17. BM keeps pushing JB to get his R out to attack JZ but JB
       thinks it will take too long and looking to his future,
       pushes Ps instead.  After Ph4, BM retaliates by taking
       JB's B which was quickly followed by PxN as both go after
       each other. Now BM broaches a side deal to get JB's R in
       the same fashion as BAM mated JZ in the previous game.
       The fallout between recent partners is now complete.  JZ
       takes the deal.
   20. After much discussion, JZ sees opportunity with Rh3+.
       BAM illegally kibitzes to clarify that JZ goes again
       after Rh3+, Re3 so JZ goes for it and wins B at no cost!
       No one objects!  Then BM helps out with wrong K move.
   30. JZ's Rd5 bears further analysis.  Undoubtedly, a number
       of implications were missed but it works for him when JB
       exchanges R's.
   33. BM makes Q run following JZ's run for h8 corner.
   36. Wrong!  JZ thought he could stop BM from queening.
       Instead, R+, Q+ on diagonal wins.  JZ throws tournament
       away.
   37. Wrong again!  Ra1+, Qd6++ also wins BM's Q.
   38. Wrong again!  Instead of RxR, Qe5+, Ra1+ RxQ.  After
       almost enough checks to make for a perpetual check draw,
       BM finds a way to separate JB from his P. JB
       masochistically agrees to help get JZ but BM closes him
       out instead, allowing him a 1/2 point stalemate.  JZ's
       hopes of barricading himself in quickly turn to ashes as
       configuration is wrong.

   Final score: BAM 1, BM 1, JZ 1, tie for 1st, JB gets 1/2.
   Final thoughts:  Once again players marveled at ebb and flow of game.  How
   quickly fortunes could turn.  Winless JB ready to go again but JZ thinks
   that once a year for an annual tournament is enough.

  Here's hoping that you find this game as interesting as we did and that you will spread it around. The potential for playing over the net has not been explored as of this date. E-mail me with your ideas. 04/October/1996

  Co-founder Bruce Moon died suddenly in January 1997. Without him this game would never gotten developed.